There's an essence of competitiveness about building the best town. The graphics are beautiful enough to enjoy alone. But the confidence that Animal Crossing is delivered in sets the game apart from most simulators. On the surface, the whole concept seems mundane. You'll spend time doing menial tasks in the local, collecting in-game currency to create your dream home, and further develop your fantasy town. The aura of the game is zen-like, allowing players to purchase their initial house from local shyster Tom Nook - and build-up their livelihood at their own pace. The issue with games like Animal Crossing: Wild World asks if it is intuitive enough for those who really enjoy their time spent building towns - and basically, living life.īut yes, Animal Crossing has set the standard for the genre - and really, there's nothing quite like it today. Basically, something telling you what to do and how to do it even though the mechanics are bent towards open-ended gameplay. It would be a strange idea to involve a thick plot around a life simulator.
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